Magic & Slash: Riru’s Grand Sexy Adventure

H Scene Count- 30~

Created by Lunasoft, translated by Mangagamer

Length- 5~ hours for the first run.

Purchase

The newest title from Lunasoft, the people who made Spirits of Retarnia. This game is nothing like Retarnia, other then randomized loot stuff, so throw that fact out of your mind. This is more like Diablo 2 lite kinda thing.

 

Story

The story starts with a necromancer breaking out of jail with the help of orcs. He’s the big bad of this story.

Riru is an adventurer in training under Tanya, an oppai loli thirty year old. Tanya’s brother has called her home due to some weird forest and monster issues, and so Tanya brings her trainee with her to deal with issues at home. Quickly Tanya drops everything on Riru, telling the youth that she needs some actual battle training. From there on, Riru outgrows Tanya and becomes the strongest adventurer on this one trip. Seriously.

While a few other things do happen, the above is basically the main stuff. There’s some stuff about Witches, dark casters who died out and the stuff they left behind, but that only matters because of the villain. Riru just wants to help people because she’s a good person and the necromancer is hurting good people.

There is a weird love story between Riru and Luis, Tanya’s brother, that kinda happens based on a thing. About halfway through the first chapter you get an Embryo, which allows for summoning of familiars. To use the Embryo, you need semen. Luis, being the convenient male, is basically thrown in to have a lot of foreplay and eventually sex with Riru. Do this enough times and you get the good endings. Basically they fall in love purely through fucking. Cause of course they do. Still better romance and endings then Retarnia had.

Gameplay

It’s linear Diablo 2 lite. You kill things to get loot, identify the loot, and check if it’s better then the loot you found earlier. Loot has a few rarities, the better the rarity having more modifiers. Unlike Diablo 2, you can reroll modifiers using Mimi, another NPC that shows up pretty early in the game. She takes your bad loot, turns them into crystals, and you can use those crystals to reroll traits on stuff so if you get a really good drop but it boosts magic attack while you are a fighter type, you can just reroll that to get something useful.

The game has two combat rolls(literally the title of the game references this), and they basically change a lot of things. You have the mage class(Magic) or the warrior class(Slash). Each have three skill trees, their own weapon and armor, and their own h scenes and endings. They level up separately, though thankfully any stat up items of the permanent variety affect both. You do get drops for either of them when playing as either, though the game does drop more of the one you are playing. I mostly played mage, which I kinda regret. The enemies just get way to strong in the higher difficulties for its horrible stats to overcome.

So this plays like Diablo 2. You click to move, and click enemies to attack. You have 6 skill use slots to fight with, and a number of levelable skills to use to fight your way through the game’s four acts. Each act is basically two areas, with the middle of the act having some kind of barrier you need monster drops to overcome. These monster drops are also the focus of the game’s sidequests, and I don’t really like the system. While most drops are obvious which enemy will drop them, having drops be this important in a game without a bestiary is kind of a pain. You do want to do sidequests though, as most give permanent buffs for you to use as rewards.  The drops are also the main source of money in the game, as weapons and armor are mostly turned into synth crystals to reroll stuff.

One issue I have with the game is the way it handles its hub. Between the item/repair shop, the alchemy girl, and your storage room is three load screens if you use fast travel. Any trip to town is five load screens long. This is bad hub design. While the fast travel helps, all the merchants and services should have been under one roof, right next to the waypoint. Not spread out to require more travel time.

On the note of the waypoints, the teleport home necklace Riru starts with is weird to be in the game with the waypoints. The necklace allows her to return to town from anywhere. But it’s not a town portal, its a permanent portal until you make a new one. So if you die and have a portal nearby, just use that. Which in nightmare difficulty and probably higher, is the key way to progress. The waypoints really only exist to help help you get to enemies for the sidequests.

 

So being a Diablo like, the game has a NG+ system, and it has some issues. For one, the sidequests don’t reappear. That’s accebtable, but the actual issue is progression. You max at level fifty, which if you start in normal then go to the unlocked one after you beat the game, you max out about haflway through. So no more new skill points, and gear doesn’t really keep improving because drops are based on your level. The only way to get better is the incredibly rare stat item drops from monsters, as you cannot get those items from sidequests more then once. Beating Nightmare was almost impossible for me, I don’t see how the final difficulty is even doable with character progression being completely stunted at this point.

H and Other stuff

Most of the sex is vanilla stuff between Riru and Luis. Riru’s two class options have eight scenes each, and getting those eight gets you the ending for that outfit which just changes the final h scene. There’s also some stuff for Tanya with Luis, stuff with a loli mage friend with Luis, and monster rape. Based on the chapter and outfit, losing gets you different scenes with different monsters. You unlock all the lose scenes by beating the game once, so I never read any of them.

All of the scenes with Riru also have two clothing options based on which of the classes outfit she wears, which is a nice touch. Most games with outfits just give them unique scenes instead, and honestly I prefer this style even if it means less overall scenes because of redone art.

Scenes are medium in length, and pretty repetitive. Riru gets into sex really quickly thankfully so it doesn’t feel like you are reading 10 or so innocent maiden scenes. She’s also pretty willing to some a few odder things, giving the foreplay scenes some variety beyond blowjob and titfuck. Which is good, since there’s a lot more foreplay in the vanilla stuff then most games would have.

Verdict

It’s spotty in places, but overall it’s a decent game. Nothing really good about it, but it doesn’t really have any big faults either. It’s short, but with the NG+ stuff you can play as long as you want. I do think some of the skills are completely useless, and the final difficulty is iffy design wise since it’s just a drag through enemies that can probably one shot you most of the time.

Also, unlike Retarnia, it’s endings aren’t copy pasted scenes for almost the entire cast. That alone makes this better then Retarnia.

Save for Magic & Slash

Contains- All scenes unlocked, all difficulties available. Not all achievements, didn’t care enough. They don’t do anything and require grinding.

 

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