Ah yes, Konosuba. The isekai(before it got popular) series of a bunch of easily hateable failures reaching a vague level of competency and somehow achieving more than anyone else in the world. It is a series where the waifus each have flaws that overtake their positive points. Aqua is a great priest with purification and healing but is a drunk and selfish pile of pride who’s so dumb she causes more issues than she solves. Megumin is a chuuni before it became overused as a trope who is so obsessed with her cool spell that leaves her dead weight the rest of the day after a single cast, though she is the most down to Earth. Then you have Darkness, a beautiful blonde big titted girl who is so masochistic that she can’t hit anything, because she wants them to hit her. Then finally Kazuma, a pervy isekai guy who’s both a coward and someone who takes advantage whenever he can. He’s also a sweet talker and the girls dislike of him is easily justified by his daily actions. It’s a hoot.
This is a dating sim for the Konosuba series, the second game in its series with the first one being skipped over for Western release for some reason (likely because it’s about gathering panties that Kazuma stole).
This is a cosplay focused story. With an alchemy focus. I kind of want to go on a tangent about alchemy as a game genre but put simply how you get the materials is more important than how complex putting them together is, so this a dating sim as it contains a calendar system and setting a schedule for a 5-day period and has randomized rewards from that. It’s only kind of alchemy anyway.
I swear I didn’t intend to do 3 ecchi in a row. I just figured this should come out this week when it’s vaguely relevant rather than next week. I do have some h games lined up and ready to go up.
Story-5
One day the crew is out and find a slab in the middle of a field, along with a gem. After returning to town, they figure out the slab consumes materials and turns them into clothes, which they immediately do to the gem. Soon after, Sena (town cop) shows up and tells them the slab and gem are stolen property and they might need to go to jail if they don’t do what the noble owner of the jewel and slab want. So now the team must gather resources to craft the clothes being ordered, and also solve the other issue of the slab. If anyone has strong desires when it is being used, it inverts those in that person and if not solved, the change would be permanent.
So of course, Darkness, the resident masochist, gets turned into a sadist. A seriously dangerous one. So now the party has two problems to solve. Though once they solve those, they basically get progress reset until everyone gets a turn. Once the problem is solved at the root, they have one more charge of the slab (despite limited uses never being mentioned anywhere else in the game), and Kazuma uses that charge on whoever you are on the route of in what feels like an extra chapter rather than an ending. No romance here, just silly antics with a heroine and an excuse to throw one last costume on them.
I’d describe the game as an extra arc thrown in a volume of the story because they needed to fill 100 pages and have an easy climax for that volume, followed up by an extra 20-page chapter for each girl as their “route”. Nothing that happens is permanent, and a lot of the humor is old references, or the characters standard jokes being repeated. I would not recommend reading Konosuba then playing this, it would probably get tiring pretty quick.
I also want to add this could have used another quality check pass. Lack of capitalization, wrong pronoun when only 1 male and female are in the scene, and some typos should not be even vaguely common in a read as expensive as this.
Gameplay-3
Its core is a simple dating sim format, with the stats taken out. You are given x number of 5-day periods per chapter in which you must gather the materials to craft the break curse outfit, which will then let you buy the material that was locking out the progress game outfit. Each 5-day period is broken up into 3 different actions. The first 3-days are do part time jobs or quests. You look for the ones that have materials you need and set a schedule to get what you want. You then get money and a random number of materials from those jobs to use on crafting clothes. The fourth day is a break, the only use is to see heroine scenes for affection or to see little skits. The fifth day lets you craft one outfit and shop. Shopping is both for getting special materials and for helping fix bad material rolls. Like if you get 5 out of 6 of a thing, instead of spending another day you can just buy the one you are missing.
Each chapter has two main outfits to craft. In chapter two and onward you are also given a bunch of extra sidequest outfits. These either unlock new jobs to get new materials, or just give you money. These outfits are also the main draw of the game as these are the cosplay outfits you make the girls wear. Each girl has 4 of these optional outfits, though if you want to see routes you need to craft them to get enough affection. Specifically, you need to craft the special version, which just adds a shop only material to the ingredient set that you need. This is the biggest limiter in overlapping heroines, as getting all the special craft items is way too expensive to do and crafting even two full heroine sets would put you really close to running out of time.
That’s basically it. For the 4 sub heroines (Wiz, Yunyun, Chris, Sena) you need to get every event and outfit crafted to turn their affection bars yellow, which means you get their route after crafting the last story outfit. The three main heroines have an additional good ending which requires getting their bars pink, which is basically the same idea of doing everything perfectly.
Overall, only the first run of the game will be even vaguely hard. After getting a material the first time from a job, it reveals that material for all future runs. So, once you know where to get everything the most complicated part is doing other heroine outfits to craft your focus one. It’s not rare to finish the final chapter with 6–8 time segments left.
Lewdness-3
That’s really low, right? It’s because of a few reasons. One, the art style is trying to be the anime but lacks the movement the anime uses to increase the lewdness of things making the few actual attempts lackluster. Two, it’s focused entirely on cosplay, not clothes vanishing or risque shots and a decent chunk of the chosen outfits are for character fanservice and not ecchi. Three, the angles chosen are often too zoomed out or poor. Like Wiz, an incredibly busty women, wearing a bunny suit or towel should be an easy lewd shot, but you are zoomed so far out that she actually looks drawn smaller than she should be. To be fair, Konosuba isn’t a fanservice heavy series most of the time. Fourth, the girls aren’t trying to be eye candy for Kazuma, so they aren’t presenting themselves as such. Most of them don’t even want to wear the outfits.
So, each outfit gets two variations, with the second (special) being more “lewd.” This is usually done by showing more leg by reducing skirt length, though for the swimsuits it’s by removing a shirt from them entirely. Some of the changes are more creative though, like the bottom of a dress being see through to show more leg or removing the netting of a bunny outfit or adding a hat to Darkness dressing as a lady. Most of the cgs are just a girl posing with the outfit on. The few others are endings which are mostly cute character moments.
One last thing that I noticed as I ran the DLC, whcih is three more bikinis for the main heroines. The game basically never uses the girl’s rears in the shots, with the few good fanservice shots being top heavy stuff. The only seeable butt cheeks are on Megumin’s DLC swimsuit. The only two other cgs that even focus the shot on the girl’s butts is Sena’s China dress and one of Megumin’s other outfits. I’m not sure if this is just because Kazuma is a chest guy, or that the girls generally don’t show him their backs, or if they wanted the girls faces front and center. Or if fanservice was only vaguely the goal.
Final Thoughts
It’s basically a two- or three-episodes level of plot stretched into a 5- or 6-hour experience. Each additional run lasting around 1 to 2 hours. The problem is the price, and not because of the 1 dollar equals 1 hour thing people like to do. It’s because for 50$ you could instead buy 5 volumes of the light novel or manga, which would run a little shorter on total time but would likely feel better. The more focused content, I feel, would be more enjoyable than this drawn out, kind of pointless affair.
Not that it’s terrible. If you love the franchise, you’ll probably enjoy yourself. I mostly bought it because I want the sequel. If the name made you think it would be incredibly lewd, I’m sorry. It’s not.
Save for Konosuba – Love for these Clothes of Desire
Save for each ending, with the three main heroine endings set up to do normal or good (which just changed the post credit scene). All cgs, with another save with the dlc cgs unlocked, which are 6 more bikini cgs.
Gameplay: 3/10 Eroticness:3 /10 Story: 5/10
Completion: Do each route to get most of the cgs. Be sure to craft special and not version each time crafting clothes.
There are also 2 cgs for the three main heroines from jobs and one from quests, which basically happen on first run. Each part time job also has a text screen, with 6 of those having cgs. Usually run each job on all characters for three-time segments to see a scene. The only difficult or annoying thing is that one of Megumin’s cgs comes from the blacksmith job, but it’s the only scene that requires seeing another job scene to see. Do sword polishing’s scene to be able to get blacksmithings. Some of these might also be time locked, generally did them in the 4th chapter.

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