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H Scene Count- 300+ probably
Created by Torotoro Resistance, translated by Dargoth and a couple of other people since Dargoth vanished near the end
Length- 15-25 hours for a single run without grinding.
RPG Maker followup to the original Monster Girl Quest, the series that basically brought life to that fetish group.
So the translation for part 2 is basically done. A patch isn’t out as of this post, but you can patch the game yourself using resources found on the Monster Girl Quest wiki. There’s also a how to guide there. Right now only a few battle things and a pointless fluff sidequest aren’t done, so if you want to jump in might as well whenever you want. Part 2 is where a lot of things come to light and the game starts really getting interesting.
Do know that if you buy just part 2, you will get part 1 and 2’s content except for the sex scenes in part 1. To get those you need to combine art folders. The wiki or the game should explain how to do that better then I can.
Story
Same as the first summary. Expanding on anything would be some spoilers so I’m not.
Luka wants to go on an adventure and travel the world and find his dad, but wait what about killing the monster lord? This is the day he gets baptized… Wait there’s a slime in the village and no one cares? Welcome to Paradox where the story is similar but definitely not the same. If you played the original you will notice a lot of this kind of stuff where you go to the same place, and what you end up doing has a similar result but the actual content is very different.
So the main thing I want to say about Paradox as of reading part 1 is that unlike the original game, this is not a story of ideals and growing up. This is not a character driven story. This is a story about something going wrong and you have no idea what. The plot is much more mystery themed then the original. And if you want to play this then at least read a plot summary of the first game. A lot of the charm and fun is how wrong things are from the original.
I guess one thing to note is that do to the differences, Luka is not that interesting of a character. In the original series he was something of a subversion of a hero, though it took until part 2 for that to come out. The problem here is that all the chemistry Luka and Alice had in the original series and really what made Luka interesting is gone do to the paradox stuff, making Ilias just way more interesting plot wise then Alice is. Though maybe Torotoro is aware of how kinda boring Alice is for story, as her ending in part 2 is way more interesting then what Ilias has setup going into part 3.
Gameplay
Combat is normal RPG fair but with a big party. In a normal fight you can have up to 8 party members(12 by the end of part 2), 4 active and the rest swap ins. There’s 7 difficulties so if you want a hard time and the need to have a party for every situation you can or you can play on super easy and just walk through everything.
The two special mechanics I want to draw attention to are affection. In combat and not in combat. In combat affection is basically your recruitment bonus, most monsters are recruit-able and the higher the affection number is, the more likely after battle they will offer to join the army of units you’ll end up with. Out of battle affection affects item gifts and which h scenes you can see from a monster at will, you raise that in two ways. Either fight with them in the party for a whopping 1 affection per fight(you need 100 for most girls scenes and 2000-10,000 for all their items), or you can give them food. The whole point of the chef job is to make food to raise affection quickly to get scenes and honestly this is probably the biggest mechanic I could live without. Having to run through the party castle, find the new recruits just to give them some food whether I do it at the end of the game or every time I get new recruits is just annoying.
The rest of the game is basically like a Dragon Quest game with Pokemon(or a Dragon Quest Monsters game. Never played one.). Small medals, items in pots, class system, praying in towns for resurrection there and so on.
This game has a ton of party customization. Part of that is the amount of party members you can get(part 1 has slightly more party members then Pokemon in Gen 1), but there is also a complete job system. For explaining this stuff I’ll talk about how to decide what a new character’s role should be.
So you get a new monster you want to use because art or old favorite. First things first, look at its starting job and its race. These usually highlight what a monster is good at. Are they in a magic type job? Is their race something like Harpy which sounds agility based? Now go look at their trait in the status screen. Every party member has a trait which is its innate bonuses. Things like can always wear heavy armor, boosted damage from fire, or normal attacks hit x number of times. The biggest one though is what skill types can they always use. That will likely decide how you have that member fight.
Next is job and race. They two are basically the same concept, they teach new skills, alter stats and decide what a character can equip. Race is far more restrictive then jobs though, with most monsters only having a single basic race with two or three advanced versions. Jobs though are open to everyone so long as you have unlocked the job and hit any mastery requirements for them. Both job and race have tiers, which in part 1 you can only go to the intermediate tier, and levels, which cap at ten. There are about 20 some basic jobs(with more intermediate) to pick from which is why its important to decide right away what you want someone to do unless you want to grind. All skills are retained regardless of job or race, but if you can use them is another story. For example, most jobs can’t use gun skills, so unless your ability or race give you the ability to use gun skills you just can’t use any of those skills you learned from that gun job. There are equipabble passives that you learn as you advance through jobs(that you get around middle part 2) that give you some options regarding weapon and skills in jobs that normally can’t use them(and some accessories are basically those passives). There’s a lot of depth to this because of the sheer amount of options you have. There’s even abilities that change what stat a skill type uses, which means any character could use any skill set well using dex as their offensive stat, though until part 3 these are pretty limited.
Two small things I think the game does that are cool are a favorite items feature and turning skills off. Favorite items lets you select items so that you can filter out to just specific ones, this helps a lot with keeping track of good accessories and for special gear. Turning skills off sounds weird, but it helps with clutter. There’s something like 15+ skill menus in this. The reason turning them off helps is you are likely to run into a situation where lets say your club user is a Warrior so they can get another job. They only learn sword skills as a warrior but you want them to use club skills. So the sword skills option in combat is pointless, as using a weapon skill without that weapon equipped does diddly squat damage. So you can just turn off sword skills appearing in combat to clean up the interface. It’s a really nice feature considering the number of skills you are likely to learn. You can even reorder the skill menu.
Small complaints here. The game likes to treat the MP/SP split as a big deal in the tutorial area. Thing is, after about an hour of playing you’ll realize you will never run out of MP outside of your healers. The dungeons are just to short, and the fights(at least on hard and easier) don’t last long enough to cast enough spells to run out. Right before bosses there is always a heal ring too, so you should never be low on resources before a boss, plus teleporting around for inns is cheap. So as much as the game treats the resource split as something that matters, it doesn’t. The preceding is not true anymore in part 2. Part 2 rebalances HP/MP and a few stats and how the % increase gear works. So while Ilias might have had a few hundred MP in part 1’s endgame, when you start part 2 you’ll have about a 100. This doesn’t really break anything but does make SP based classes more worthwhile for dungeoning. Until you hit the higher levels and it doesn’t matter anymore.
Two, the game has to much information at the start. The tutorial castle where you change jobs has to much they try to shove at you for most people to actually remember anything, which is sad because it means people might skip the weapon explanation tutorial. On the second floor is an NPC who explains all the weapon mechanics like how some of them use atk+agility, or how certain weapons make these skill types better. it’s really useful information that is really easy to skip. I actually kind of wish more jobs were limited at the start so you had more time to learn about your options before they thrust a bunch at of things at you. A big change from part 1 to 2 is that abilities that say they effect normal attacks only affect those now, those abilities are basically pointless unless you ware having someone only do normal attacks, which is a solid build considering the amount of abilities for that.
Three, the achievement system is pointless. I get why that’s so, so normal players can get all the sex and story content, but it makes me question why half the mechanics exist then. Why is milking enemies a thing without any depth to it? Following that, why is their 5 different steals on some enemies? There’s just a lot of faff type content that doesn’t really add anything. The Coliseum is even part of it. Each race gets 3 3 round matches to fight in, with end game enemies in the last round. The rewards are things I got from doing affection stuff or chests. I got zero new items doing endgame arena stuff, just job xp. Thankfully you really only need to do 1 of the race sets for a recruit and a full race set for an achievement, there is nothing for doing them all.
So the above is everything from the part 1 post I did way back. Just about everything in it still works, so I’ll leave that there. The only things I really want to add is that part 2 adds in a system to add race options to some races, increasing customization at the cost of uniqueness. I won’t be surprised if in part 3 anyone can become anything, so only trait and general stats will really set units apart. That’s fine, it means any unit you want can be good and you won’t be locked out of anything even if your favorites aren’t in race x.
H and Other stuff
Basically the same idea as the original series, but with with one big difference. Playing normal you will never see a single h scene in this, except maybe the battle fuckers which are HP checks on Luka where girls do foreplay to Luka and he has to last to get a reward. Other then that quest-like stuff, Luka only sees action when you lose a fight(a much rarer event in this then the original trilogy), or when you ask for sex in the portable castle, though for a number of monsters the castle scene and their lose scene are the same. Though even though Luka asks for the event, all the sex is still reverse rape or humiliation kind of stuff. Luka is never dominant. Plenty of variety within that genre though.
A lot of the monsters in this are reused(in part 1, about 1/3 of the monsters are new and in part 2 it’s maybe about half.), and don’t get new art but do get slightly different/rewritten scenes. There’s even a small number of monsters who have different scenes based on what they have equipped. Then you have the in battle scenes, and this game has too much porn content.
Verdict
It’s one of the most solid RPG’s I’ve played in years, with a story that is interesting enough to keep you reading at least on your first run. I do think part 2 is a lot of filler, mostly cleaning up events from the original series so that part 3 can focus on endgame stuff and be almost 100% new content beyond a few recruits, but it still has a lot of growth in the customization part of it that keeps in interesting even when the plot is kinda stalled for true history things. I do wish the third tier of classes started opening up a bit earlier then about 70% into the game, but considering there’s still basic jobs some of my party members need to go through I guess the timing is actually fine, though it doesn’t feel right.
This is one of those H-RPG’s where I wish I could give it to anyone, because as a game it really has all the marks of a great RPG. Hopefully part 3 really hits it out of the park. Based on guesstimates, part 3 should be out by the end of 2019. Translation though is really up in the air. Thankfully we won’t have to have anyone doing part 1-2 things when 3 comes out, but three is basically going to be two different games. Got to wonder which order the project will go in. If they do Alice stuff first I might need to wait a while to play and that’s going to be hard to do.
Anyway, other then the porn being really samey, the rest of the game is solid throughout. I can recommend this to basically anyone who wants a good RPG with porn/monster girls/ or just a good game in general. If only most other RPG Maker games were of this quality.
Honestly, my biggest concern for part 3 is that because I picked Ilias for my main run, I’m going to get a bunch of horrible looking units. For example, one of the bigger Angel characters in the game so far can be described as a “female” with a head, blade arms and legs, and a strip of metal with a nipple on it for a torso.In the original series the Angels looked horrible in general for story reasons and it made sense in the narrative, but this game is different. I didn’t think about this way back when I first chose my partner at the start, but Alice is likely to get a lot better looking and more likeable allies in general in part 3. Of course this assumes any of the new recruits will be good enough to use.
So during my playthrough of part 2 I noticed I really only used about 6 of my 12 units. The other six were mostly just leveling through classes and their race options, with their damage just never being good enough or their support abilities not being needed. So I wonder, will the characters I get in part 3 even get to usable before I enter the post game dungeon? Of the 6 I didn’t use in part 2, 4 of them were part 2 girls. Only 2 of the ones I added in part 2 saw any real use and that’s because they filled big holes in my initial setup. The others needed to much investment in their classes to get to competitive and the units I was maining were just pulling ahead the entire time.
I just don’t see how part 3 units will compete without grinding, cheating, or sitting in the back for post game stuff. Unless you play in easy/normal were it doesn’t’ matter how good your units are I guess. I just wonder about the design here, you don’t get enough job experience seeds to catch new units up and the classes they start with tend to be just some basics you might not even want them to have. Is the reason you get such a huge party size more for building up the new units then for actually adapting to fights? It would make sense as you really only ever need 4-6 units to win just about anything. Of course this is without mentioning the idea that I want an Alice only unit and suddenly I need to finish and NG+ to get all the people I want for post game stuff. Those units are going to be nigh useless for a while. No wonder most mon style games don’t bother with class systems. It’s an added layer to making using new characters even harder to justify.
So some tips if you want to play this-
– The Ilias/Alice split at the start of the game is one of the most important decisions you can make. They will change part 3 entirely among other parts of the game. I’d imagine Ilias will get you more angel units while Alice will get you more familiar faces from the previous game set.
– Luka will master the Apprentice Hero and Warrior classes during story early on when job experience is given in small numbers. So focus on other classes for him near the start.
-Jobs that every character will likely want-
– Martial Artist- Crit up. Spells and most melee attacks can crit for double damage. Only Holy, Dark, Chaos, and Pleasure attacks can’t crit. Every other build should get this.
-Power Fighter- From the Warrior line, it gives Endure. This lets units survive a single attack per fight which is incredibly important for higher difficulties.
-Hero line- for auto revive and SP UP/Regen. For any SP user this is basically needed for any fight that lasts more then two turns. Auto Life is just useful. Also physical damage up passive. Really every physical fighter should jump in this eventually.
-Pope- Has a skill that fully heals/revives other units when you die.
-Thief to Ninja- Gives Dual Wield. Just about any damage dealer will probably want this skill. If you aren’t dual wielding, you’ll want Guard for Equip: Shield so that no matter your class you can make use of that slot for something.
-Hero or Magical Girl- Both give transform which boosts stats by 50% for a few turns. This stacks with most other buffs.
Those are the main ones. A lot of other classes are useful, but only to specific builds. Make sure to invest in support classes, just about each one has something great either for general play or for challenging fights.
-If you want to 100% the book, you will need a Harpy as only they learn Steal Material. The Cook job gives Steal Food, Gadabout gives Shameless Thief which gets Panties, and Maid gives Maid’s Milking for enemy milk items(that do nothing except exist in the book). Each race generally gets something unique, but Harpy gets something needed for getting everything.
-Look at traits for your party members and build with those. If I’m right, you will be able to get anyone into just about any race in part 3, so aesthetic and traits will be the only unique things among the cast.
Save for MGQP Part 1&2
Contains- Everything you can get in part 1/2 except for Labyrinth of Chaos(post game dungeon) stuff and maybe missing a few pointless achievements. Every sex scene should be accessible either through the book for lose scenes or talking to the girls in the castle. Including is a list of girls with scenes that change based on gear or who have scenes not in the castle.
Save 1 is a quick run through Alice side to get everyone in a single run, while save 2 is a my original, proper Ilias run save. The only character not in the Alice save is Ilias. These should have everything ready to go into part 3 when that comes out. I’m not touching Labyrinth of Chaos for personal reasons, not that it matters as other then some unique standing art it contains nothing of interest for h related matters.
Contains a part 1 save as well, with the above conditions. For if you want to just start part 2 with everything part 1 had to offer.