A Korean raising sim with some saucy art here and there. It’s really more a VN with some rather pointless gameplay, but I have Kara no Shoujo here and that has less gameplay then this does.
The art for this is really appealing to me. Like a lot of the cgs that aren’t suppose to be really erotic still had some appeal just because of the design and angles.
As for what Some Some is suppose to mean… There is a scene in one of the routes where you talk what Some Some is with a heroine and she guesses something like it stands for some spark that starts a relationship. I’m mostly convinced it just sounds way better in Korean, and maybe the explanation made more sense there, too.
The story is simple enough. Some guy(you) is sitting at his convenience store job looking for a new mobile game while whining for a girlfriend. During his search he finds Some Some, a relationship app. He downloads it, expecting some junk or span. After running it, it asks if he wants to form connections. Our guy clicks yes, and just then three attractive girls around his age enter the store. The app immediately lists his relationship success rate with the pink themed girl at 1%. By the end of the night, it hits 2%.
Anyway, after drinking some, one of the girls throws out the idea that the pink girl(who is unemployed) should get a job at this convenience store. It’s close to the other two girls jobs and the pink girl’s home. The pink girl actually agrees and the next day she applies for a job. Now the three girls visit the store frequently, and using Some Some to help guide him our main guy can build his relationship with any of the three beauties. The bodyguard and silent girl, Yena. The aspiring idol currently in training, Adela. The naive worrier, and pushover Soohee. Then you enter the game interface and can do any of the three girls plotlines as you please.
So what makes this game stand out? No high school. Everyone is employed. No three h scenes to bog down the relationship near the end. This is so rare in Vn’s. It helps that two of its routes deal with friends growing apart after school because of their jobs, a story arc that actually relates to my own life more then most highschool story arcs do. The game does have a deeper story of sort that revolves around Some Some, but most of that is in the afterstories. The main game is just romances. Adela’s afterstory is just romance. In fact, I suggest reading the afterstories in order of release(Adela, Yena, Soohee) if you care about the Some Some plot line. Any other order will likely spoil some things to early.
So raising sim. This is a genre where you raise the stats of something separate from the protagonist to enter routes or enable content. Romanesque and Custom Maid are probably the best examples on this site for the kind of game. In this instance you are raising the convenience store’s earnings via what goods you are selling and how many people enter the store. Every week you get a payout to spend more money on the store. Every four weeks you get some personnel money you use to buy gifts and to actually do the heroine events, which almost always cost money even if it’s just two people chatting.
So in the main story mode every time you place merchandise, the game gives you a quest to run a promotion, which attracts more customers. Completing a quest unlocks a new piece of merchandise or a gift to give the girls. You just keep putting in new merchandise and running promotions to earn money, and the amount you need for Soohee and Adela is low enough that you don’t need to do much else. Yena is the only one who needs a lot of money, and the most time as you are running on a limited calendar. So Yena is the only one where you might need to figure out how to earn a lot early on. There are ways to make Yena easy, such as just doing the other girls first for their clear bonuses which makes how much you earn higher. Or you can just play the lottery. For some small change from your personal money, you can play the lottery. 2nd place is enough money to do anything in the game. Loading to before you scratched the tickets lets you get a different result.
The afterstory dlcs make the money a bit more important. They all add a new system of a building points based on purchases made to something involving the heroines. Adela’s requires you to reach the highest rank to get her best ending and most saucy cg. Yena’s doesn’t, but there is some fun scenes if you pay into the systems. Soohee’s is just for fun, but her afterstory is the most expensive just to get through her actual story.
The main appeal for me was the art of the game. It somehow makes even what I guess would normally be the cute cgs erotic-ish. All the girls are very appealing, sometimes maybe on accident. Yena has two cgs for working out. These are very for fanservice, since she’s working in barely any clothing and sweating. There’s also her expressions, one of which that is suppose to be her being embarrassed that honestly makes her look like she just finished.
I’m probably going to word this poorly, but this is part of why I started playing ecchi. Because they can’t just strip all the clothes off a character, they need to do something less to make the sexy, sexy. Basically the constrictions of having to hit a certain rating make the creator put far more effort or creativity into the sexy stuff. I mean, they can just do what Senran or Omega Labyrinth do and have their clothes explode with something to block the not actually there naughty stuff. A lot of ecchi do this, as it’s kinda the easiest way to be erotic without creativity, and it works a lot of the time. But games like this where the designs just hit and somehow even normal shots look great are really good. I mean yes, one of the heroines casual wear is a bikini and an unzipped jumpsuit so it does have sexual designs. It’s the ways they use that design to be erotic without panty shots or her bikini falling off that makes me like it. There’s more to being sexy then just losing clothes and jamming a dick into a hole.
Have to mention this since I like to at least mention censorship or other issues. Adela’s afterstory had what looked like was suppose to be a threesome ending with Yena. It was just an ending and a cg that the Korean rating board decided was too saucy. In Korea, having a single Adult Only rated game means all your game sales require an ID from that point forward and in this digital age that would kill any startup or indie level producer. I don’t blame Talesshop for not releasing the content as that would likely have killed them. I do question how the other bedroom/fade to black replacement cgs got in, especially Adela’s which is far lewder looking then the threesome image was. Might have been the two girls instead of one? If you want to see the cg, go to Steam’s discussion board for the game and look for a topic about Adela. The translator posted a let’s play where someone ran through the content before it got cut.
Anyway, I enjoyed this far more then I expected. Hearing Korean instead of Japanese was a nice change, and I feel like the change in country of origin might have helped lessen some of the tropes I see a bit to much of in Japanese media. Maybe. The three girls in general were fun, though I do wish the main guy was a bit more fun with them then just kind of being there. Best scenes were almost all when the girls could interact with each other, while the main guy lacked the character to really resonate with any of them. A way to common issue with VN’s really.
PC Save for Some Some Convenience Store
Save has all cgs, images, and story bits unlocked. A nice thing this does is let you reread the main story in the gallery, letting you skip the gameplay if you want to reread the game.
Gameplay: 2/10 Eroticness: 7/10 Story: 7/10
Completion- What it took-
Essentially 6.2 runs of the game minimum. One for each route and then another for the afterstories, plus stopping route progress in one run to get the bad ending. I had to redo Adela’s afterstory to play the game better for what was probably the best cg in the game.

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