This is not the Switch release, this is the PC release no one I’ve seen mention. It’s on DLSite with their DRM(and was released basically everywhere else like 2 days after I started playing it). I learned it it via google translating qureate’s twitter, as that was the only place with news of this. I was google translating their twitter becasue I wanted to know what the hell the plan with was after it got banned from Steam. This is by far qureate’s lewdest game to date, in a way it’s even lewder then their actual porn VN’s.

Story- 3
Pretty basic. A few months after Prison princess, the two princesses and the hero defeated the Demon Lord, and then it turned out there was 2 more continents with their own Demon Lords that also got beat at the same time. Apparently the Demon Lords sealed off the continents themselves, so none of them had any contact for like a 100 years. That’s… a pretty unique setting. Similar to Agarest’s five continents that can’t interact in a way.
So then a even more powerful Demon Lord shows up and the 10 princesses of the world each get a crest on their body. After a meeting they all can’t decide who should be the one in charge so they go do mock war battles to take each others crests(using lewd torture ala rub minigame) and the winner gathers the other 9 and defeats the Great Demon Lord and is put in charge of the new world. Each girl gets their own plotline culminating with them fighting their “rival”, and the hero from Prison Princess has apparently disappeared entirely(like, Aria and Zena never mention him. He’s mentioned once in the prologue.). As for the battle with this Great Demon Lord, it happens offscreen.
So since it seems qureate really want to use continued worlds, I wonder if the this is going to get even bigger or something? Like the next game has 20 princesses cause it expands again. Or maybe that’ll be the dating sim set in the world’s first royal high school… Who knows, but with the whole 10 different endings off of this one I doubt the plot that does continue will be that important. It does seem to be moving in the everyone is a lesbian of different amounts direction… which is fine for ninjas and most jobs, but every princess in their world? That’s not exactly good for continuing their kingdoms which are heavily based on bloodline.
Gameplay-4
It’s a rogue lite single lane tower defense… I guess? So you pick your princess which decides your starting hand of 6 out of 20, and your spell and which 3 princesses you will fight. The lite part of the rogue comes from your account level that goes up based on xp earned from progress in the runs, which increases your card levels which increase their attack and HP values. You also unlock 4 new cards into the general pool per princess clear.
The cards are separated into three types. Saber, Lancer, Archer. It’s actually just the weapons and not the Fate classes, but it uses an inverted weakness chain to Fate GO’s that I have hard time not calling sword Saber… Anyway at the start of a fight you have 4 cards in your hands that represent a unit each. How many are summoned and what unique skill they have are decided by the card. As time passes you get mana to summon with. You basically spam summon to win. You have an emergency ultimate in the Princesses spell which charges up over time and have a variety of effects. Some are great like poison on all enemies or just higher damage. Some are kinda pointless, like drawing more cards. This is a rare example of a card game where more cards in your hand doesn’t really help that much, as usually you just want a rotation of 3-5 cards you throw down rather then a collection of different effects. There just aren’t enough uniquely powerful effects to need a large number of cards, especially when most of your time will be spent just summoning what you just drew.
Each map event usually gets you another card and you max at twenty. Copies of cards can be fused in combat to increase the units level and to thin out your cards for that fight. Goal of each fight is to get your units to the other’s camp and do damage. The lowest tier fights at that point you basically win. At the strongholds and enemy princess fights at certain hp thresholds they will summon there own fused units which is usually when you cast your spell to counter. Once that wave is over you’ve basically won.
Each story mode is made up of 3 chapters, with 3-4-5 nodes each. The last one is the princess fight, the other are random based on the five map cards you draw. There’s two fight types, normal and stronghold. There’s shop and camp which exist to level cards and do other deck things, usually shop is only worthwhile on the last chapter. Then there is event which gives you a short story custscene and some rewards and more of your girl’s profile+ makes her keep have more HP during fights and making their spells stronger. Other then fights, only 1 of each other card shows up in each chapter. So the priority is Event> Camp(unless final chapter, then shop)> fights.
Each chapter ends on a princess fight, which itself ends with the rub minigame. I won’t go into details on that, just know at the start of the game you can’t finish the minigame. Your account level gives you more rubs, which you need like 10-11 minimum to max out the minigame. You get better rewards and more account xp for better performance so do at least spam for points.
The three classes are pretty standard. Archers stand far away and have no survivability, Lancers are middling stat wise, and Sabers are tanky and the best damage. Since sabers are weak to Lancers, Lancers kind of become the mainstay of my army since they counter the enemies tanks. I’d use 2-3 tanky Sabers to hold the front and absorb archer damage and then the rest of my army was Lancers. I basically didn’t bother with archers, they kind of suck. As long as you follow the game’s order of Princesses to play as you shouldn’t really have a hard time. While more of a game then Prison or Livestream, Duel isn’t difficult. It’s just way more of game then the others and therefore is a bit more complex and takes longer to play. Each runs around an hour.
Lewd-7
The game has cgs for casting spells, being defeated, endings, and punishment. There’s also all the card art which is nice, its all more adventure and knight girls. Nothing that lewd other then some cleavage, but it is a lot of extra art.
The endings and casting cgs are pretty clean, the defeat cgs are mostly clothing rips which are pretty nice. Punishment is the big one, as they are basically a step away from sex cgs. They keep their ripped clothes from losing the fight and adopt a pose to show their crest. You then get a couple of cards that represent “torture” items to basically rub them to orgasm. The punishment images are the only ones with live2D and they use it to great effect. Sounds, expressions, coloring, breathing and such all work together to make this really lewd. The tools themselves are kind of pointless. Similar to Criminal Girls, they exist more for your imagination then any real effect on the image. It’s not like using ice on their stomachs leaves water there, which would have been a great effect but I get this game was very budget. The slime tool you unlock at account 16 actually does add to the cgs by having slime cover them, kind of wish all of them did that instead of screen flashes and some quick object animations.
There are three punishment options in the gallery. Free, which just lets you tap. Normal, which is the minigame for most of the pair ups. Finally, special which is the pair up with that girls “rival” or best friend or love interest, whatever you want to read them as. They say different things in that version, mostly moaning the other girls name more.
Everything unlocked, account level maxed. Cgs, story replay, minigame options, cards, everything.
Gameplay: 4/10 Eroticness: 7/10 Story: 3/10
Completion: Beat all the princess’s stories while making sure to do the event card when it comes up.
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