Heart of Darkness, The

H Scene Count- 30~

Created by BigWendesday, translated by Kagura Games

Length- 10 hours for a proper run, 1 hour speed run

Wolf RPG Dark Souls styled turn based RPG. It’s alright. This is not the LucasArts game.

Story

The opening tells a story of a Saint running into a dungeon and cursing the kingdom. That saint is barely mentioned in the game.

You are the current chosen one, the guy sent into the dungeon to kill the Cursed Saintess. Being the chosen one gives you a magic mansion you can go to where the loyal dolls are. Alma, your wife I guess, and Elma, the loyal maid. These two serve as your support. Alma’s how you level up once you get her limbs back.

Entering the dungeon, you come across a wild man assaulting a women. After that’s done he turns to talk to you and the girl runs, only to die soon after, her death screams coming to. Turns out the Saintess has a lot of women coming to the dungeon with faith and this happens pretty often. All the main floor bosses are kind of the same thing. From there you get lore of the few living people you meet, and some diary entries that spoil the “truth” pretty quickly. It’s not as clever or as interesting as the lore of other Souls-likes. Mainly because it doesn’t allude as much as straight out tells you the answer on like the second/third floor. Atmosphere is right though.

Gameplay

Turn based with a level cap and money used to level. You get party members from finding souls that will join you. They don’t talk, and while they have backstories they are mostly generic things.

At the start you pick from one of four(5 on a second playthrough) to be your class. This affects your stats, skills, and your true end changes based on your class. So you have plenty of party building options. The most interesting thing beyond that is that heavy armor and metal gear lowers your reason stat, which is your magic attack. You can wear whatever. The party members have a few locked slots, but a lot of the casters have a free arm slot. To bad most good shields lower their magic attack.

Beyond that, it’s kind of Dark Souls design. Bonfires, shortcut dungeon design, and such. It’s very linear though. There’s like two or three points where you can go a different ways but they always end with a dead end that is unlocked from going the other way. The NPC stories never get locked out by progress at least. You just have to find them.

I didn’t play hard mode. Still had to use the kind of cheat poison strat for the bonus dungeon bosses. Poison is broken since it does % damage every turn, making fights survival rather then actual fights. I did beat the hardest fight without that.

H and Other stuff

Most of the game’s scenes are consensual with Alma and the other doll who are basically compelled to love the silent protag. Alma starts without limbs, though gets them back early.

There’s a small amount of assault, mainly the brown haired knight girl and random unnamed girls. The blonde priestess sleeps with monsters for her scenes.

Scenes are shortish with no voices. They have a few cutin images so you basically get 3-5 images per scenes.

Alma also has a customize h scene feature. You get a few personalities, poses, 5 outfits, and 5 accessories. Plus can remove her arms and/or legs. I didn’t play with this much.

Verdict

It’s alright. The atmosphere works, the lore is whatever. H is fine, still not a fan of mute protags in porn. Not as good as Black Souls, but it works. Not worth the five playthroughs for 100% since there are only two points where things diverge and it’s really just a change of h scene.

Save for Heart of Darkness

Contains- All scenes unlocked, all endings. Save 1 has all the companions maxed except 1, but all the Alma options. Save 2 has the other companion. Also saves to end game with each starting guy for ending collection, figured I might as well share those.

4 responses to “Heart of Darkness, The

  1. I finished this one, and fairly enjoyed it. The fighting gets kinda annoying at some point – though early game’s Fire, then Poison, and finally Masamune BS at the end with enough items makes it more of a survival indeed.

    Exploration and the atmosphere is pretty nice though. It has that Soulsborne look and feel down to a tee. Even the character quests and the storyline had that feel to it. It’s nothing amazing once you got what’s going on, but the feel through the journey was great.

    What are the points that change, btw, outside of the true end? I only finished with Adventurer and that was good enough for me.

    • One, thanks for pointing out the title thing, I can’t believe I did that. Made me chuckle a bit.

      So when you get the true end/ending 3, after the basic you saved the kingdom but it still dies bit. You get a short generic story of what your character does with the rest of their life before disappearing. Like the Aristocrat becomes royalty if I remember right. Beyond that nothing really changes.

      • No problem – I was confused at first because the email just put in the post id (5755) lol.

        So just the ending, right? And I guess whatever benefits from the class, like Adventurer and more glyphs. You said “two or three” things so I thought I had missed something in the game, which would be annoying to find through the game.

Leave a Reply