H Scene Count- 50
Created by kamichichi, translated by Kagura Games
Length- Story is like 4-6, with side content 7-9.
A cyperpunk distant sequel to Apostle. Same body types, mostly the same gameplay. Other then the aesthetic, it is a very faithful sequel.
This might be the most expensively made RPG Maker game I’ve seen to date. Videos’ of the town in 3D, dynamic camera and animations in h scenes along with voice acting, the amount of what felt like unique tile sets, and ads for other games(mostly from Kagura Games, which made sense and helped the Neon ads thing cyberpunk should have). Not that I can say the money went to the right things, but there was definitely a very high budget for this.
Story
Our male lead is an Apostle, fighting the monsters from the first game in a world after WW3. He lives in Neo-Eden, one of the last livable places on the planet. The monsters starting showing up a while ago, and our male lead actually has some plot as to why he wants to hunt them down. His brother was falsely accused of some crime connected to a drug that our male lead believes is connected to the monsters. Which he is right, the game never really tries to hide this. In fact, the game’s story only has like two red herrings, other wise it’s very straightforward for a cyperpunk story. It’s a very slow story though. Like the first 6 dungeons just confirm things you can guess from the first dungeon, and then shit hits the fan and suddenly ending dungeon rush.
Male lead is part of Aphesis, which is the new fighting monster group. Him and 4 very attractive women go around town fighting the things as they show up, but now with higher tech. The women don’t really matter. Story wise they are just kind of there. They offer some emotional support for the ending, but none of them have arcs within the story. Even the one girl you recruit doesn’t have anything in her backstory that matters. They feel oddly empty compared to Apostle 1, hell even Harem Fantasy made me care a bit more then these girls did.
Don’t get me wrong, the girls in this have stories. They just have no connection to the plot at all. Our male lead is fairly disconnected from them unless you are doing their events during Free Time. Also, he will sleep with all of them. Unlike Apostle 1, there is no point in the story where you lock down a route. There’s two points where that feels like what’s happening, but really those are just sleep with whoever you want moments. If you do all the side content and the girls events, you can get any ending for any of the girls. Which actually only made them feel emptier. They are all only side quests. None of them actually matter. They feel like they don’t belong in this game. Especially with how happy go lucky they are, which just doesn’t fit the setting at all.
Gameplay
I actually want to start with some weird minigame stuff. The game has a sidequest list of about 30, and around 5 of those lead to minigames. The quiz is pretty normal, fishing is expected, and the timed searches aren’t that rare. Stealth is pretty common, though cardboard box hiding is not something most RPG Maker games go the extra mile for. The spot the difference picture is kind of unique, but the real surprising minigame is the light gun game. A first person shooter section, using only keyboard, no mouse. There are two instances of this. One is a target shooter, which is pretty simple. The other is a full dungeon crawl labyrinth. It’s just… so weird. It’s not particularly great, but the difficulty is pretty low due to the whole keyboard thing, so it’s kind of fun in how weird it is. I have a save right in front of that bit, just because it’s so different.
As for the game itself… it’s the original Apostle. But it feels shorter, or more condensed. Less overall dungeon areas, shorter dungeons, and until you reach endgame no significant gameplay sections. Everything is pretty short and to the point. I spent far more time hunting through the city for sidequests then dungeon crawling or fighting.
It has the allowance per step system from the original, so you can just run in circles for money. 4 difficulties so you can make the game as easy or over the top as you want. You get 6 party members(4 active) with 3 skill pages of which you can pick and choose their skills as you please, no tree order getting in the way. I think the only out right new mechanic is the boost system, where as battles go on and you hit certain conditions you get flames lit up next to the character portraits at the bottom of the screen. You can spend up to 3 of these fires for huge damage boosts. Not really needed in lower difficulties, I’d imagine essential in later ones.
So yeah, turn based with a big focus on weaknesses. You get 6 party members, each with their own skill set and damage types. Damage type wise you have 3 physical(slice, shoot, blunt), 4 elemental and 2 special(pierce and anti flying). For some odd reason, you get 3 slash people, 2 shooters, and 1 blunt fighter which is an odd mix.
Skill points come from fights, of which you don’t actually have to do. It’s random fights, but each time one happens you can choose to fight or skip. You will need to fight some battles to be strong enough to beat the game even on the lowest difficulty, but if you want to just rush through areas you can. Makes replaying through on NG+ kind of weird, since you just ignore fights other then bosses.
The game has a zoom mechanic for the standard map camera. When zoomed into full some items can be found on the ground. A few sidequests make use of this, and the story never does, but I did want to mention it as something unique this game does. It’s basically another way to find items and there are some good ones hidden here and there. Though I will say, it’s hard to explore when the camera is zoomed in making dungeons kind of awkward. Either run through twice, ignore the mechanic, or run through without seeing anything cause the camera is too close.
There’s a card collection mechanic, but it really is just the standing images of all of kamichichi’s older girls. All three previous games are represented here. A few images are h scenes, most are standing variations. These don’t do anything, they just kind of exist. They can be a huge money sink if you want to get them all.
H and Other stuff
Vanilla with giant boobs(except for token almost flat girl). Has voice acting, some animation to each scene along with some dynamic camera motion and way more cg variations then most RPG Maker games. Scenes tend to come in batches and so can come across as pretty samey, as not a lot of different things actually happen in them. Beyond titfuck and blowjob basically no other sex acts happen beyond penetration. There is one girl with femdom in her scenes, so something different.
That’s for the core game’s scenes at least. There’s also this VR prostitution kind of thing. The girl has a sexual fantasy and the guy VR’s himself into the role of the male. That’s the given setting for the scenes, but it’s really just an excuse for crossover scenes from other h games. I recognized 2 of them total, but they all have huge boobs as well. It’s basically roleplay, but the actual scene content is very different from the core game. The cgs for these are also touched up from their original game, with added animations and some small changes. I like these a lot, as they add the whole sex thing cyperpunk would have in the form of a game that the world would also have. Biggest issue I have is that only like 3 of the games represented in these scenes are in English officially. I don’t think the others even have fan translations. So some of appeal of seeing a favorite get more content is missing for the west.
Verdict
I think Apostle 1 is better. The story is tighter and feels less like breadcrumbs until suddenly the game just hits the end and is 4 dungeons in a row.
The h scenes are better spread out in the first, though overall I think this one has better scenes. More effects and budget in them.
Combat is similar. Really play either or. If you liked the first game you’ll probably like this one. Oh, and the final boss is bullshit hard. He just hits 4 times as hard as the enemies in his area. I just… why?
Save for Apostle: Rebellion
Contains- Save 1 has all the cards. Gallery has all scenes. Save 5 is for endings. Save 7 is for the light gun minigame.