sequel kludge

H Scene Count- 87

Created by Leaf Geometry, translated by sub-par

Length- 10-15 hours

Final game for monster girl October, which actually has barely any monster girls at all. The other games tended to have succubi in the main cast and a couple of lose scenes, this one really doesn’t. Welp.

Anyway, fourth main game in the Sequel series.

Story

MC is kidnapped without amnesia this time into the country of Vastia, the country of Machines. He is intended to be used as a mana battery to power the machines. Of course, he escapes after about a week along with Kuu and Dita, another man and the prison warden. She is a devil and the most fitting heroine of the series, being a huge S.

They come across the resistance and the warden ends up helping them try to overturn machine rule. The main plot is some background suspicious stuff about the whole conflict and some old names. Not really anything else I can say without spoiling stuff.

Gameplay

Basically colony but with more party members. You have 6 total, 4 out at a time. Each has two skill trees, a defensive and an offensive one with 3 branches each.

Honestly I consider this to be the hardest game in the series. At around the half way point bosses were two turning me. The only option I could think of was turtling with defense up or turning down the difficulty, the second one is what I ended up doing for the sake of speed. It was kind of ridiculous how strong things were.

Two other notable features or changes from the other games are recruiting people for the base and the Calm Land style thing. The base is actively pointless, you can recruit 5 quest NPCs to live in it and all you can really do with them is look at their standing art whenever you please. They don’t add anything.

The Clam Lands is more notable. At around the half way point you end up back in Alzhett from colony. You come across a giant plain area where you can explore for some quests and items. The main point of exploring it is to find feathers, which are hidden literally everywhere. Check that weird rock? Chest shows up. Kill everything in that cave? Chest. Behind that tree? Feather. Any RPG Maker trick you can think of a feather will be hidden behind. The point to the feathers? Powering up the special weapons you find in the plain. These can end up as the strongest weapons in the game if you find enough, and if NG+ doesn’t take the feathers away these weapons have infinite growth.

I don’t know why everyone can equip any weapon. All of the melee focused girls have weapon specific skills so you need the right weapon equipped to use their kits. Really only the two casters can get away with mix and matching weapons and even then they both just get staffs since the other caster weapon is nowhere near as good for spells.

H and Other stuff

Mostly more of the same. Lots of S&M and femdom that starts right away. I skipped a lot of it so I don’t have a lot to say. I know that one girl has a mother fetish, the giant knockers girl has an assault the assaulter fetish, the feminine guy option is a yandere, Dita treats the guy like a servant, and robo girl is learning emotions while being to good at her job. Oh and the mother of the main girl from colony shows up and finally gets some scenes. I guess she’s the succubus for this game.

I guess the fact half the main heroines are dark skinned is notable. That’s really rare for a Japanese game.

Verdict

I liked the way the plot worked and didn’t care for much else. The cast did grow on me and was fun, but the other game’s were better. Which is really my general opinion. It’s not bad, but I think it’s the weakest or second weakest in the series. Still better then Asylum though. As for that connection, the post game here does a lot with one of Asylum’s cast. For those who don’t know, Asylum is a side game to the Sequel series.

Save for sequel kludge

Contains-End game save with gallery and bestiary fully unlocked. Ready for NG+.

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