[Ecchi]Sermant- Contract with a Devil

A girl’s love dungeon crawler with some ideas I like that just don’t go far enough in execution. It’s incredibly light hearted despite the name and concept. Combat is turn based with visible wait bars and is fairly easy with a few different design decisions then most.

Story-4

So you select your character class and then learn you chosen character is dead. Lucifer, the girl on the title screen offers to revive you with a contract and your chosen agrees. The contract is actually pretty simple, pay off the gold Lucifer wants and the amount is actually pretty easy to get. She Lucifer sets you up with a place to stay and a helper and off you go. You meet the girls around town and go dungeon delving to make money.

Every week you go to Lucifer to make payments, and this is when your chosen character actually matters. The four options are all different people so they talk differently, but for the main story they also do different things and end up with different girls. Almost every payment a scene will take place to set up the romance the game will end on. This feels like a more fleshed out idea of that one souls like RPG maker I played where only the epilogue changed based on class. Thankfully a NG+ option makes running the other 3 girls far easier to an almost silly point.

The dungeon doesn’t really have any purpose to the game other then making money. A few sidequests and character interactions happen becasue of the dungeon but it really isn’t story important. Not really even sure what it’s for. Pretty sure the “monsters” you beat up in it are mostly demons like the main cast, just not strong enough to transform. So I guess you are beating up people to mug them?

Gameplay-5

Dungeon crawler with some time management systems put in to make the game take a bit longer. Basically traveling through the shops and town areas take time, and battles also take time. At 7 PM you are done and the next day starts. Characters also have stamina that goes down 2 or so points per fight and more for being defeated and at zero they leave for the day. Stamina can be turned off at any time, though I played with it on and didn’t really have a bad time because of it.

The town doesn’t serve much purpose really. The shop is the main place of interest, as this game has weapon mastery mechanics. Equipping a weapon and getting enough xp while wearing it will give bonuses like extra stats, new moves, or modifiers to damage types. So the shop which sells weapons and materials to craft weapons is really the only place you need to visit outside of side quests and events which the game marks for you. Oh, and the mansion where you spend gold to up your stats cause leveling does very little stat improvement outside of HP and a tiny bit of MP.

Apparently min maxing in this requires fighting without a weapon and no helpers(more xp and gold with less party members) so that you get your weapon masteries after your stat are maxed and you can buy all the stat ups from the mansion. This isn’t even vaguely needed but it sounds like a weird way to have maxing out stats. Note that I played as the Freelancer class, the only one that doesn’t have weapon masteries. Instead she gets a blue mage style mechanic where every enemy has a skill you can get for defeating them, including one time bosses. This is suppose to make her the hardest character, but the first boss drops a near end game skill that’s really cheap, so I found her a breeze for the most part. Sure new floor enemies kicked my ass a few times as I got up to their level and finally went to the mansion for stat buffs, but that wouldn’t have been unique to freelancer. Enemies also hit really hard regardless, likely because your HP maxes after each fight, though your MP doesn’t. Restoring MP is easy though, you have an in battle command to get that back.

As for the dungeon itself, it does have some interesting ideas for puzzles. The keys for floors are one time use, but can be reset at a special key spot on each floor. This makes way points and key usage your puzzle, which is an interesting idea. I wish it was used more really, but eventually it just became reset keys to use for the bonus treasure door and then leave the floor as you can teleport out at any time. Then you get colored orbs that you use to do away with walls, but you need to switch these orbs out with other orbs at staff stations. Thing is you just turn around and regrab the orb after passing through and because of this there are checks for having two orbs that are just event tiles. Nothing is actually stopping you, the game just won’t let you pass. It was kind of disappointing to see basically an invisible wall in a dungeon crawler.

Anyway, the goal of the game isn’t to reach the end, but to repay the debt. So clearing the dungeon is 100% optional. In fact the final floor serves little point outside of unlocking a few more shop options. You could sit on the first floor and farm the around 100k you need to beat the game if you really wanted to. In fact, all NG’s after beating the game once offer 1 million gold at the start, allowing one to speedrun the other 3 stories if they want.

Lewdness-4

total cgs that are “lewd”. Soap bubble lingerie, a girl changing, the Warrior unconscious floating in dark space with godiva hair, and Marie sleeping nude. Weirdly, this means each class gets 1 ecchi image, and then one kissing or getting kissed image from their heroine. There’s only a few cgs beyond those and they are mostly cute focused.

Final Thoughts

I like some of the ideas, like the key system. I’ll always be a sucker for weapons giving you learned bonuses, and blue magic(aka freelancer gimmick) is one of my favorite concepts in games. I will say that some of the mechanics aren’t great though, like having two time limiters on each day with stamina and world time. Or how the key concept got thrown out near the end for the orbs and a floor without any gimmick other then big. Or that clearing the full dungeon was actually pointless. Or one time obtainable skills for the freelancer…

It’s about 5 hours for the first playthrough and 15 for the follow up ones for cgs. It’s lacking in actual content with its characters, like a great example is the pink party member. Dolly, I think. She joins after you find someone else’s lunch. She talks in one sidequest. For about 3 sentences and then never again. A lot of girls get that treatment, which is weird with how small the cast really is.

I don’t think the game is bad at all, but there’s better options. Sakura Dungeon does the dungeon exploration stuff better and can be ecchi or porn based on patch status. If you’ve played that to death, this is one of the only other shoujo ai/yuri dungeon crawlers I know of.

Save for Sermant: Contract with a Devil

All cg, all NG+ bonuses unlocked.

Apparently the game was suppose to get another update, but it’s been 3 years since that post went up so this is likely it.

Gameplay:5 /10 Eroticness: 4/10 Story: 4/10

Completion:

Beating the game is easy enough, just get to day 42 with all the money needed. This unlocks the first epilogue and the million starting gold. With that run I also went and did the super boss to unlock Angel Eye which also is a NG+ unlock for all future runs.

Then skip through the other 3 classes/girls stories, using the million to up stats and speed through without touching the dungeon. Also for whatever reason, read the Warrior’s prologue. She has a unique cg to her prologue. No idea why only she has one their and no one else does and no guide or mention of this is anywhere, but there it is.

Then just read the epilogues in the gallery and done.

I also beat the Battle Gauntlet end game thing which gave another special item, but it doesn’t seem to do anything.

2 responses to “[Ecchi]Sermant- Contract with a Devil

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