[Ecchi]Livestream 2: Escape from Togaezuka Happy Place

Qureate’s sequel to Livestream 1, with a new cast and a new haunting. It’s mostly a straight improvement to the first game. So a horror/thriller game with 3 college girls being hunted by a bloody mascot when all they wanted to do was make a video for their tube channel and hit it big.

Story-6

Just like in Livestream 1, 3 girls come to a haunted mall to shoot a video to get popular online for their waning channel. Not because of rumors though, our core girl and mood-setter got an anonymous mail about the place and not finding that suspicious she dragged her two friends there, where a mascot monkey covered in blood kidnaps them into a subspace version of the mall.

So like the first game, the mascot that’s going around isn’t really the main villain but an obstacle. This time around the main villain is the girls themselves, as each of them are only one big incident away from cracking from their own personal issues and the place they find themselves seems to be trying to get them to embrace those dark thoughts. Split up and only able to talk through a mysterious livestream on their phones, the 3 must try to work together while the place they are in is actively trying to break their minds down.

This is probably best shown by the mascot itself, which doesn’t kill anyone. In the opening it just kidnaps one of the girls, but even when it catches you later it does nothing other then drag them around. It’s their minds that are in danger here, not their bodies.

There’s also a nice call back to the first game. In the streaming menu you can access, you can watch the cast of the first game trying to maintain there popularity as content creators in some short scenes. This menu also houses soliloquy’s for our three heroines this time around to better explain their issues.

Gameplay-5

You can always run, which makes it better by default.

Each girl gets a floor to explore, which expands as the game moves on. The core gameplay is the same as the first game, you use a phone’s light as a selector to interact with the world and search for items and notes to solve puzzles. Each girl can progress as you want, as all are available at all times. Each chapter will usually involve each one solving two or three small puzzles and one major puzzle throughout their areas. Chapter one has a lot of items just showing up as you need them so you have to backtrack, but the later chapters have everything grabbable right away.

So added to the gameplay of Livestream 1 is finding ways to give items to other girls, as each have their own inventories. Once you get to when items can go to any floor, the game handles the rest and just throws them to the right girl once you try to transfer them. It’s smooth and while it can take a lot of the guesswork out of it, at least the whole system is fast and easy even moving the girls to the elevator you are using.

The mascot catching you isn’t instant death, instead you lose sanity. Each girls has low, medium or high madness. Getting caught brings you to a higher level and getting caught at high is a gameover, which then you can reload right to the start of that room you just “died” in. Basically, getting caught isn’t a huge issue. Madness only matters for endings, as low for all three is needed for true and high madness is needed for individual endings. Each girl also gets two healing herbs to go down a madness level so you can take two hits and still be good for each girl.

The mascot itself spawned a bit to much for me, making him more of an annoyance then a terror. He also spawned in a spot where I couldn’t run from him, where I learned if he misses his attack you can run past him and into a hiding spot and he loses you. Each room has a hiding spot, so losing him is easy. There’s also a trap you can use, but I never bothered as just running away from him to the nearest room worked just fine.

Lewdness-3

Not a lot. Panty shots are pretty common, but a lot of the cgs are just the girls reaching for something or cutting something that’s holding them. Other then the white haired tech girl’s shower cg in her crazy ending, everything else is either puzzle or moodsetting. The art itself I like, but it’s not trying to be a particularly horny thing.

Honestly, if it wasn’t for the panting and boob jiggle as they walk, I’d say Sentimental Death Loop is a lewder game then this one. Not that that’s a particularly impressive thing. To be fair, Livestream 1 wasn’t very sexy focused either, with only an ending and 2 or 3 other cgs that were trying to be lewd at all. The two Livestreams are pretty much the same in this regard. At least the bathroom ending in this is lewder.

Final Thoughts

Better then 1 in basically every way, unless you liked how 1 would lock you into it’s bad endings because you missed an item on the emergency fire escape.

So it’s a fine game, not great but certainly playable. Each girl having a big mental issue also makes them have more developed characters then just being their trope which the first game did. It’s not great enough that if you didn’t like 1 you would like this, but it’s a proper sequel that is better but still more of the same.

Save for Livestream 2: Escape from Togaezuka Happy Place

Full gallery and endings.

Gameplay: 5/10 Eroticness:3/10 Story: 6/10

Completion:

Get the 6 endings, which requires getting all the notes, a specific sequence in chapter 2, and then managing Madness. All low for true, then max out each girl individually and hit the ending for the rest. There’s one early ending and a group one you can do near endgame too. Outside of getting true, there’s nothing difficult here.

3 responses to “[Ecchi]Livestream 2: Escape from Togaezuka Happy Place

  1. Pingback: Ecchi PC List- L-Z | english h-rpgs

  2. Maybe Livestream 3 will finally be great, then. The thing is that modern day social media as a premise is very easily mishandled – see almost every death game that uses phones as a delivery method. I hope they learn and fine tune it further.

  3. Pingback: Ecchi PC List- L-Z | Jikorde's Save Storage

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