3 for 1 post: Jump Harem V.78, Naughty Pirates V.25, and Anime Hot Resort V.8

So every once in while I’ll download a batch of stuff to try and usually I toss them once I’m done as there’s nothing redeeming or good about the games. I figured I’d finally finish some of those just so maybe I’ll stop restarting them all the time and ended up with 6 games. These 3 all have basically the same “game” mechanics so they go first. After explaining why they are grouped I’ll go into the specifics for each of what little these actually do, for the most part they are just parody porn galleries with tedium. Lazy parody porn galleries with tedium.

This isn’t a recommendation post nor am I hating on these. I have lots of issues with them as games but I figure some people want exactly what these offer, easy and quick parody porn. I just wish more effort went into anything about them.

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Stats and Rambling

I won’t be surprised if that turns out to be a game name one day. Might already be one. Games get the weirdest titles…

Anyway, Death end is taking longer then expected due to all the guides lying to me, so I figured I’d do a post just to release something and it just so happens I did a thing 1.5 years ago. That’s when I switched from mega back to Mediafire for the saves, because I like to see download numbers. That’s the only reason. It’s not like I go out of my way to play popular titles… But like seriously I want to like popular things too I just don’t.

So I’m more or less just going to go through a few stats related to that, only focusing on the last 1.5 years. What’s popular mostly. I’m not going to focus to much on when the game actually went up, most save downloads actually happen in the first few weeks with only the biggest games getting real long term download counts, like Demon Roots and Black Souls. Those are some of the most viewed posts on the blog.

As for games, Death end will finish next week, then I’m going to power through Summertime Saga while also playing Daybreak 2 which might go right into the next Atelier. Edit: Skipping Clanpool for now. Stellar Blade in June/July is going to happen day one unless I’m still playing Atelier. That’s the rock solid current plans. I do hope to have more then that, but for now it’ll do. I have no idea if I’ll ever get around to Ryza 3. I doubt it.

Onward to stats! For context I get about 200 visitors a day, with most seeing two posts. Usually they enter via something popular, like Black Souls or Demon Roots, and they visit something else. I do not get 200 downloads a day.

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VenusBlood Frontier, Hollow, and Gaia

Of all all the franchises we have gotten in porn gaming, Venus Blood was not one I expected to get as far localized as it has. With 4 completed kickstarters (Ragnoark isn’t out yet) that have ended up creating even more content for each title, VenusBlood has shown surprising popularity in the Western world. Each game is a full fledged RPG with multiple endings with each of its girls, a law and a chaos ending for those who like alignment systems.

But I have never been interested in the series. I don’t like tentacles. A 4-6 hour game with them? Sure. A series of bad ends that easily ignored? Fine, I’ll ignore them. 40-60 hour RPG’s of various gameplay style with a focus on monsters and tentacles and corrupting the girls with a grey protagonist? No thanks. Not my kind of porn. I played Chimera out of respect of the series and because I thought it was the only one we would ever get. Then we got a bunch of them.

So anyway, I don’t have thoughts on the individual games here. Just some saves to link to. Each should have the full cg galleries unlocked, and a bunch if not all the NG+ stuff ready to go. I grabbed these from around the net, they aren’t mine. I’ll add Ragnarok one day.

VenusBlood Frontier International

VenusBlood Gaia International

VenusBlood Hollow International

And that’s if for October’s theme this year, enjoy.

October Special: 3rd Birthday, Duke Nukem Forever, and BMX XXX

For the last few years I’ve been doing themed posts every October, calling it cosplay month or spooky month and such. This year I decided I wanted to cover some things I was never going to actually play but still fit the blog. For the first post it’s 3 ecchi games, end of the month I’ll probably scrounge up some Venus Blood saves. I didn’t want to spend the entire month on this, so the first Wednesday is ecchi and the last will be some porn stuff. I haven’t actually played much if any of these.

So this will be quick. I’ll cover the sexual material in the games, talk about why I’m not going to play them, post the saves(except for BMX, more on that in it’s section), and be done. The saves are from other sources, I’m basically just mirroring them for completions sake.

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Progression versus Gameplay Genres, A Short Think Piece

So nothing I was planning finished this week, and I’ve been feeling kind of lazy. I’ve also been thinking of my play 1 game of each genre thing and wanted to throw out my thoughts onto this weird quirk of gaming genres. Basically, unlike every other entertainment source gaming can split into several different genres based really on 4 different things. Aesthetic, gameplay, monetization style, and progression system. Ignoring aesthetic (horror, Victorian) I want to talk about progression genres.

The biggest one is RPG, which is also the biggest mess of a genre when discussing games. Almost any serious discussion will either bring up “role playing game” means an RPG is just a game where you play a role, a completely useless definition that includes 80% of all games that is in fact not how we use the term at all. The other silly thing that crops up is JRPG vs WRPG, with people being obsessed over country of origin of an RPG for some weird reason.

So think to “RPG mechanics.” A phrase that was used a lot when games like Call of Duty added xp bars and account levels. RPG’s have mechanics. If it was just a genre where you played a role then it can’t have mechanics. Also notice that there is no game that is just an RPG. We always append something like turn based or strategy or a J or a W or a C. Basically, RPG means avatars leveling up, it is a progression genre. That’s it. The entire phrase just indicates that in that game, the player avatar can grow in power through leveling or spending currency. Yes, this means Devil May Cry is an RPG. On the other hand, metroidvania is not an RPG, because it is also different style of progression genre.

This is more of a personal way to think of it, but when all player power comes through collectibles and not through fighting, I don’t like thinking of it as an RPG. Also, metroidvania also doesn’t actually describe direct gameplay elements. You can have a top down metroidvania, like most 2D Zelda games. Or platformers, like actual Metroid. So metroidvania is a genre where you grow in power by finding stuff, and this stuff is usually how you progress the world. Igavania is just RPG layered on top of metroidvania.

Rogue is the other big progression genre, and the easiest to show my point. Binding of Isaac, Slay the Spire, and Rogue Legacy play nothing alike but are all considered rogue games. So rogue can’t be a gameplay genre, it’s a progression genre. Lite or like are just modifiers on how hardcore the mechanics are.

Note that card games are kind of the same idea. Mon raising as well. Games where you collect power via preset items or monsters are not a gameplay genre in of themselves. Pokemon is still a turn based RPG, with elements of a raising sim with affection and IV/EV stuff. Cards can be used in a bunch of gameplay styles(tower defense like Monster Monpiece or turn based like Baiten Kaitos), though actual TCG I would accept as its own gameplay genre. Having the actual mat with its own rules is unique enough from a turn based game.

As for an actual definition for progression genres as a term, let’s go with where you describe a game by how the avatar or player grows through the game or the lack of said growth. Fighting games would often fall into skill based, or no actual progression of avatar. On another note, you have Monster Hunter where the avatar doesn’t grow stronger, the players skill and their gathered gear does. That actually makes Monster Hunter sound like a survivor style game… but let’s call it gear-based progression.

Gameplay genres should be self-explanatory, you describe the game by its primary method of play.

All that for me to that Paper Mario Sticker Star is a turn based metroidvania. Turn based can’t be denied. As for metroidvania-

  • No xp, enemies only give money and stickers(aka ammo), just like Metroid.
  • There is avatar power, but it only comes from collectables hearts you have to find. Aka all avatar power is via findable items.
  • World progress is not story blocked, its item blocked. Once you have the right items you can turn around and go to new places right then and there.
  • It’s not a card game because you do have avatar power that affects the ammo you use. If the hearts weren’t a thing it would be a turn based card game.

Okay. That’s all I wanted to say.