[Ecchi]Fate/Extra CCC

The lewdest Type Moon game, probably even more lewd then the ones with actual porn. So lewd it might not even get the remake treatment its prequel is getting.

CCC is a story based on the corrupting power of love and sex is a major theme. It’s mostly through metaphors and a lot of word play, but it’s not vague. It’s constant and in your face. Like some boobs in the protags, 10 minutes into the game. Where he also comments on how awesome the girl’s ass is while suffocating.

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Busty Milf and Summer Country Sex Life + I Got Trapped in the Succubus’s Dream

H Scene Count- Milf-41 gallery scenes + a few other cgs and things Succubus- 9

Created by Busty Milf- Mandarin Farm, translated by Dieslemine or DLsite Succubus- karaage catapult, translation by Otaku Plan

Length- Milf-3 hour Succubus- 30 minutes

These are both way too short to get their own posts, so here we go. One is a super simple dating sim esque thing with zzz boobs, the other is a puzzle game with 3 girls each with a different theme(boobs, mouth, ass/thighs). Both are RPG Maker and might as well be nukige.

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[Ecchi]Bunny Garden

This got surprisingly popular. Pretty sure it’s qureates most popular release at this point, which makes me wish it was more than a stripped-down dating sim.

Bunny Garden is a dating sim light about a guy visiting a hostess bar(basically) and drinking with one of three busty beauties.

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Harem in Another World V.6.5

H Scene Count- 23

Created by Jong Games Patreon

Length- 4-6 hours

This is one of the games I have as back up in case of nothing else being done. I don’t want to do 2 talk pieces in a month of each other, and at this point I’d prefer not to skip a week outright. This should have been Bunny Garden, which blew up in popularity. But I didn’t have the money to grab it until today, I expected it to come out next month.

Anyway, Harem in Another World. Going for comedic isekai with light RPG elements and combat. RPG Maker.

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Shrift

H Scene Count- Lots. didn’t count, but somewhere around 40 loss scenes at least.

Created by DEVIL’s OFFICE, translated by a couple of people.

Length- 5-7 hours to beat, maybe shorter. Another 4 or so to finish.

Shrift is an RPG Maker monster girl humiliation focused thing. Basically, Monster Girl Quest with some touches of Undertale tossed in.

This was an old recommendation I got. I passed on it for the art style, but having played it the actual story was good. Worth checking out just for it, though using a save to do so is difficult… Just play on easy.

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Progression versus Gameplay Genres, A Short Think Piece

So nothing I was planning finished this week, and I’ve been feeling kind of lazy. I’ve also been thinking of my play 1 game of each genre thing and wanted to throw out my thoughts onto this weird quirk of gaming genres. Basically, unlike every other entertainment source gaming can split into several different genres based really on 4 different things. Aesthetic, gameplay, monetization style, and progression system. Ignoring aesthetic (horror, Victorian) I want to talk about progression genres.

The biggest one is RPG, which is also the biggest mess of a genre when discussing games. Almost any serious discussion will either bring up “role playing game” means an RPG is just a game where you play a role, a completely useless definition that includes 80% of all games that is in fact not how we use the term at all. The other silly thing that crops up is JRPG vs WRPG, with people being obsessed over country of origin of an RPG for some weird reason.

So think to “RPG mechanics.” A phrase that was used a lot when games like Call of Duty added xp bars and account levels. RPG’s have mechanics. If it was just a genre where you played a role then it can’t have mechanics. Also notice that there is no game that is just an RPG. We always append something like turn based or strategy or a J or a W or a C. Basically, RPG means avatars leveling up, it is a progression genre. That’s it. The entire phrase just indicates that in that game, the player avatar can grow in power through leveling or spending currency. Yes, this means Devil May Cry is an RPG. On the other hand, metroidvania is not an RPG, because it is also different style of progression genre.

This is more of a personal way to think of it, but when all player power comes through collectibles and not through fighting, I don’t like thinking of it as an RPG. Also, metroidvania also doesn’t actually describe direct gameplay elements. You can have a top down metroidvania, like most 2D Zelda games. Or platformers, like actual Metroid. So metroidvania is a genre where you grow in power by finding stuff, and this stuff is usually how you progress the world. Igavania is just RPG layered on top of metroidvania.

Rogue is the other big progression genre, and the easiest to show my point. Binding of Isaac, Slay the Spire, and Rogue Legacy play nothing alike but are all considered rogue games. So rogue can’t be a gameplay genre, it’s a progression genre. Lite or like are just modifiers on how hardcore the mechanics are.

Note that card games are kind of the same idea. Mon raising as well. Games where you collect power via preset items or monsters are not a gameplay genre in of themselves. Pokemon is still a turn based RPG, with elements of a raising sim with affection and IV/EV stuff. Cards can be used in a bunch of gameplay styles(tower defense like Monster Monpiece or turn based like Baiten Kaitos), though actual TCG I would accept as its own gameplay genre. Having the actual mat with its own rules is unique enough from a turn based game.

As for an actual definition for progression genres as a term, let’s go with where you describe a game by how the avatar or player grows through the game or the lack of said growth. Fighting games would often fall into skill based, or no actual progression of avatar. On another note, you have Monster Hunter where the avatar doesn’t grow stronger, the players skill and their gathered gear does. That actually makes Monster Hunter sound like a survivor style game… but let’s call it gear-based progression.

Gameplay genres should be self-explanatory, you describe the game by its primary method of play.

All that for me to that Paper Mario Sticker Star is a turn based metroidvania. Turn based can’t be denied. As for metroidvania-

  • No xp, enemies only give money and stickers(aka ammo), just like Metroid.
  • There is avatar power, but it only comes from collectables hearts you have to find. Aka all avatar power is via findable items.
  • World progress is not story blocked, its item blocked. Once you have the right items you can turn around and go to new places right then and there.
  • It’s not a card game because you do have avatar power that affects the ammo you use. If the hearts weren’t a thing it would be a turn based card game.

Okay. That’s all I wanted to say.

Guardians of Eden + DLC

H Scene Count- 14 + 7 massage/sex minigame things + 3 from dlc

Created by Black Cat Entertainment, published by Mango Party

Length- 4-6 hours

Tower defense with a bunch of non human overly busty women with lots of live 2D.

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[Ecchi]To Heart 2: Dungeon Travelers

Or the 15+ ages port of Final Dragon Chronicle: Guilty Requiem, except not really. More on that after the more.

Anyway, Dungeon Travelers is peak lewd gaming. Little else compares without being completely porn. Pervy monster girl enemies, every boss is a sexy cg, and the party is basically a bunch of fantasy cosplayers. It’s a 1st person dungeon crawler series, with this one using the characters from To Heart 2 X-Rated + its fandisc. The entire cast show their faces along with some new extras who end up dressing like they came from Utawarerumono.

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[Ecchi]Maid of the Dead

So qureate did a trailer for 5 ecchi games for 2024, and this was the first. Which was really convenient for me, I lacked a survivor game for the ecchi genre thing I’m doing this year and then this popped up. Honestly, all 4 shown games were in genres I wasn’t sure if I was going to bother with.

So, this is a zombie focused survivor game with maid focused ecchi. For those who don’t know, survivors are kind of a combination of roguelite, AKF clicker games, and twin stick shooters. Though this is very story heavy for a game in that genre…

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